Professional work · Product discovery
Pattern Tools
A professional discovery project exploring how digital tools could better support pattern-based creative workflows.
Some details are intentionally simplified because the project is not public. This case study focuses on my research process and contribution rather than the confidential findings themselves.

Understanding a fragmented creative workflow
Crafters often combine physical making with several digital tools, from general design software to craft-specific applications, spreadsheets, printing utilities, and social platforms.
The goal of the project was to understand these workflows before defining a product direction: where software already worked well, where complexity created friction, and what kinds of support users actually valued.
What I worked on
1
UX research plan
1
Survey
4
User interviews
3
Personas
2
Journey maps
Alongside broad desk and competitive research. The project stopped after discovery, before wireframes or final interface design.
Understanding real workflows before defining a solution
- How do people currently approach pattern-based creative work?
- Which digital tools already fit naturally into their workflow?
- Where does software introduce unnecessary complexity?
- How do needs differ across experience levels and use cases?
- What kind of digital support feels genuinely useful without disrupting the creative process?
How I ran the discovery
- 01
Research plan
Defined the research goals and the areas that needed validation.
- 02
Desk and competitor research
Explored tools, communities, discussions, and existing workflows across several craft categories.
- 03
Survey
Created and analysed a survey about current tools, workflows, and recurring frustrations.
- 04
Interviews
Created an interview guide and conducted 4 user interviews.
- 05
Personas and journey maps
Created 3 personas and 2 journey maps to compare different motivations, workflows, and contexts.
- 06
Synthesis
Grouped recurring behaviours and themes into a structured research foundation.
- 07
Opportunity mapping
Translated the research into internal opportunity areas for further exploration.
Understanding the existing landscape
I reviewed both general-purpose design tools and craft-specific software to understand how different products support creation, editing, learning, and workflow management.
The goal was not to create a public list of competitor weaknesses, but to identify broader patterns in usability, complexity, and specialization that could inform internal product discussions.
- 01General-purpose and specialist tools solve different parts of the workflow
- 02Learning curve strongly influences adoption
- 03Users often combine digital and physical methods
- 04Existing workflows frequently span more than one tool
High-level patterns
- 01
Creative workflows are highly individual
People combine physical and digital methods differently depending on their craft, experience, and goals.
- 02
Simplicity matters as much as capability
Powerful tools lose value when learning them interrupts the creative process.
- 03
Existing workflows often span several tools
Participants frequently combined different applications and manual methods rather than relying on one complete solution.
- 04
Hobby and business contexts create different needs
People creating for themselves and those selling their work approached tools, planning, and organisation differently.
Comparing different ways of working
I created 3 personas and 2 journey maps to compare different motivations, behaviours, tools, frustrations, and decision points.
The detailed artefacts are intentionally not shown because they contain non-public research findings.
Hobbyist crafter
Creates for personal enjoyment, with limited patience for learning complex software.
Solo creative business owner
Balances making with the practical side of running a small creative business.
Journey stages
Turning research into direction
I translated recurring research themes into a set of internal product opportunity areas. Because the project is not public, the specific directions are not included here.
The output helped the team discuss which problems were worth exploring further before committing to a product direction.
- Research findings
- Themes
- User needs
- Opportunity areas
What this project shows
Pattern Tools shows how I approach an early professional discovery project before a product direction or interface has been defined.
The project resulted in a structured research foundation that helped clarify user groups, workflow patterns, and areas worth investigating further.
It stopped before interface design, so my contribution remained focused on discovery, synthesis, and early product thinking.
Detailed findings and product opportunities are intentionally omitted because the project is not public. No wireframes, prototype, visual identity, or final feature scope were created.